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Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl
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Product Details
| Publisher | Pearson |
| Publication date | April 10, 2011 |
| Edition | 6th |
| Language | English |
| Print length | 768 pages |
| ISBN-10 | 0132545233 |
| ISBN-13 | 978-0132545235 |
| Item Weight | 3.14 pounds (1.42 kg) |
| Dimensions | 8.1 x 1.8 x 10.1 inches (20.6 x 4.6 x 25.7 cm) |
Product Description
Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl
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OpenGL Editorial Review
**** "Interactive Computer Graphics: A Top-Down Approach With Shader-Based OpenGL" (6th Edition) presents an ambitious endeavor to bridge theory and practice in computer graphics, especially through the lens of OpenGL. Users find the coverage of graphics theory commendable, appreciating the shift towards the Core Profile of OpenGL, which aligns with current industry practices. The reader-friendly approach and timely content make this book a suitable option for undergraduates and anyone looking to understand the fundamentals of computer graphics with OpenGL and C++. However, this book is not without its shortcomings. Multiple users have reported discrepancies between the code examples in the book and those available for download, with many suggesting that the downloadable resources contain bugs and that setup can be problematic, particularly in Windows environments. Additionally, some code snippets seem to be incorrectly transcribed, leading to frustrations among readers who expect reliable examples. Users have indicated that the explanations can be dry and at times convoluted, making them less approachable for self-learners without supplementary materials or guidance. This has led to mixed feelings regarding the value of the book relative to its price, which many felt was on the higher side compared to competitors. In summary, while the book succeeds in providing robust theoretical foundations and has a coherent structure, its practical execution seems marred by coding inaccuracies and inConsistent resources, hindering the overall learning experience. **
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Pros
- Comprehensive coverage of computer graphics theory.
- Utilizes OpenGL (Core Profile) for practical examples.
- Easy to read and well-structured for a textbook.
- Contains excellent exercises relevant for students.
Cons
- Code examples often buggy or incorrect.
Product Price History
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